
Shout was also quite useful as i recall.Ĭombat skills. Battle command and battle orders where both commonly used skills. Summed up: Iron maiden, Blood golem and Corpse explosion made up the core of necromancer gameplay during the earliest days of diablo 2. The area of this spell was roughly twice that of the modern version 1.14 corpse explosion, furthermore the damage scaled with number of players in the game. The true champion of the release version necromancer was Corpse explosion. The bone skills under performed badly in PvM, costing way too much mana for minor damage. The poison skills where all useless and i personally think this has always been true. The other curses was mostly useless for solo play although amplify damage was still pretty good in multiplayer and worked spectacularly well with corpse explosion. Iron maiden combined with Blood golem provided you with a nigh-unkillable tank that returned damage to all melee enemies. This would remain true until version 1.09. The most powerful & useful curse in the release version was iron maiden. The Blood golem and revive was just about the only useful summons in the release version of the game.Ĭurses. Minions had this awkward tendency to wander of screen and disappear out of the game. Necromancer This class was incredibly fun, but the vast majority of skills where completely useless. In my opinion Pierce was completely useless and a waste of skill points in the release version of the game. Passive and magic skills: The passive skills where all decent enough and the valkyrie was a worthwhile sidekick. Javelin and spear skills: With javelins being rather awkward i personally considered the lowly Jab skill to be the best offensive skill. The skills that depended on bow damage where all useless until version 1.01 As i recall it you couldn’t even get magical versions of javelins and you’d have to stock up on white javelins if you planned on using lightning fury.īows and crossbows: Probably the most useful skill in this tree was immolation arrow. The third factor was that javelins was considered just regular projectiles. This made bows a poor choice although immolation arrow spamming was still somewhat useful. Another problem was that enhanced damage on bows was bugged, it just didn’t work. Since pierce didn’t work properly with Freezing arrow/Immolation arrow/Lightning fury the skill was rather meaningless. Pierce did not convey magical effects, it merely allowed the un-enchanted projectile to pass through a monster. Lord de seis had a unique ability that allowed him to steal potions from players, he would then drop the potions on the ground when he died.Īmazon: There are three main features that overshadowed the class. Experience was fairly hard to come by, you’d likely be level 40 or so by the time you finished hell difficulty. Version 1.00 (Release version) The release version had numerous bugs and oddities.
Diablo ii patch 1.07 Patch#
I am going to divide the entire patch history up into four periods which i think will mostly cover the feeling of playing the game.

I am sure many veterans can give more detailed accounts of the specific versions than i will be able to in this post. There are a lot of minor changes here and there that i will not address. Uber diablo (diablo clone) wasn’t added until version 1.10 while uber tristram was not added until version 1.11. Weapon switch was added with version 1.07 (LoD) They didn’t play a huge part until version 1.10 which buffed them and introduced aura-granting equipment (runewords). Mercenaries could not be revived in town before version 1.07. Enemies did not get the huge array of immunities until version 1.07 although a few uniques and super uniques had immunities. No additional immunities on nightmare/hell difficulty. Skill synergies where not in the game prior to version 1.10

Skill cooldowns was not added until version 1.07. These two classes where added with the lord of destruction expansion (version 1.07). The top tier gear you searched for before version 1.07 was exceptional rares and a few select unique items.ĭruid and assassin. This entire class of items was not added until version 1.07 (LoD). They where always in the game, but they could not be purchased in town until version 1.10.Įlite items. This was added with version 1.13, i am sure many veterans remember the dread of ice bolting their way to level 30 😊 These where added with version 1.07 (Lord of destruction) but didn’t play a huge role until the version 1.10 runewords was introduced.Ĭharms where not added until version 1.07 (Lord of destruction) Preface This post is a mix of factual patch changes and anecdotal accounts.
